AI Insights · Timothy · July 2021
Top 5 Gacha Games on Android in Saudi Arabia - Q2 2021
Discover the performance trends of the top 5 Gacha games on the Android platform in Saudi Arabia during Q2 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 Gacha Games on Android in Saudi Arabia - Q2 2021
In the second quarter of 2021, the top 5 Gacha games on the Android platform in Saudi Arabia displayed varied performance in terms of downloads, revenue, and active users. Below is an overview of their trends based on data from Sensor Tower.
8 Ball Pool
8 Ball Pool from Miniclip.com saw a mixed performance throughout Q2 2021. Weekly revenue fluctuated, peaking at around $17.2K in late April and dipping to approximately $8.1K in mid-June. Weekly downloads reached their highest at about 26.5K in mid-April before stabilizing around 16.7K by the end of June. Active users experienced a gradual decline from 474K at the start of April to 423K by the end of June.
Head Ball 2 - Online Soccer
Head Ball 2 - Online Soccer by Masomo Gaming had a notable spike in weekly downloads, peaking at roughly 35.4K in mid-April. However, downloads decreased to about 12.1K by the end of June. Revenue showed a similar pattern, with a peak of $6K in late April, tapering off to $1.4K by the end of June. Active users mirrored these trends, rising to 181K in mid-April and then gradually decreasing to 134K by the end of the quarter.
Top War: Battle Game
Top War: Battle Game, published by RiverGame, displayed strong revenue performance, starting at $48.1K in late March and reaching approximately $60.3K by the end of June. Weekly downloads showed variability, peaking at 11.5K in early May and settling around 6.5K by the end of June. Active users grew from 27K at the start of April to about 40.4K by the end of June, indicating a steady increase in engagement.
Mafia42: Mafia Party Game
Mafia42: Mafia Party Game from TEAM42 experienced significant fluctuations in its metrics. Weekly downloads peaked at around 29.6K in late April but dropped sharply to about 164 by the end of June. Revenue followed a similar trend, with a high of $549 in early June and a low of $65 in mid-June. Active users also saw a peak of 26.8K in late April, declining to roughly 3.3K by the end of June.
Sonic Forces: PvP Battle Race
Sonic Forces: PvP Battle Race by SEGA showed moderate performance throughout the quarter. Weekly downloads hovered around 8.7K in late April and declined to approximately 5.4K by the end of June. Revenue remained relatively low, with a peak of $203 in early May. Active users decreased steadily from 28.8K at the end of March to about 20.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.